The first game with spoken Simlish was SimCopter (1996). However, Streets of SimCity (1997) introduced Simlish for the first time in the radio music. Players could choose certain Sims' favorite things (somewhat like Aspiration in The Sims 2), and could peer into all houses (only one floor could be revealed, however).Īfter that, no game quite got as close to The Sims as the game itself. Among these was a very basic mood meter which only contained "sad" and "happy" and had relatively few factors that go into it. Players can also see a stray or wandering cat outside the yard that the dog frequently scares away.įurther interaction was given to the Sims in SimTown (1994), and was the base of many concepts that later went into The Sims. Their first known appearance was in SimAnt (1991) there was only one owner in the yard and the ant colony he lived upon. Sims were first mentioned in the first edition of SimCity, but aside from little dots in the sports stadium, they were never seen.
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